The part that runs in kernel space is the WinUSB driver and it's a stable component provided by Microsoft. This means any flaws in this driver will only affect the program that's using the camera instead of crashing the entire operating system. The biggest advantage is all of the code runs in user space instead of kernel space. This has several advantages and disadvantages compared to a native camera driver. This project makes use of the generic WinUSB driver to communicate with the camera. This code has only had limited testing so there may be compatibility issues with some apps. Any application that goes through the standard DirectShow API to connect to a webcam should (in theory) be able to use this driver. This project wraps that code into a DirectShow source filter so that it behaves like a USB camera with a native Windows driver. This package is an extension of, which is itself a port of the PS3 Eye Linux driver to Windows. So, is this normal?Īlso I see people talk about using 30/60/100/120fps with FTnoIR+ps3 eye and talk about differences, well, I cant see any difference so there is something wrong in my case.no problems either with tracker configuration, everything is working ok and is well configured, anyway nothing works to make the camera to reach more fps, because Im sure thats the problem here.Windows DirectShow source filter for the PS3 Eye Camera via WinUSB (32 / 64 bit) I have seen videos of original track IR where it is clear that it is as smooth as the game can achieve and I want that kind of speed/smoothness with FTnoIR (I know I dont have original track IR, but apart of the software and movement precision, in terms of speed and frame rate I dont think FTnoIR with ps3 eye should run that bad and stuttery). So my answer is.all of you using this combo (FTNOir+ps3 eye) how smooth is camera panning?, I mean, when the game runs at perfect 60fps and you pan with the joy's hat or numeric block, it is buttery smooth but as soon as I use any tracking with FTnoIR even when I set really high fps it is stuttery and exactly the kind of motion you would get at 30fps. I have tried using other USB ports.nothing1 The cl-eye test that comes with the driver always runs by default at 30fps but if I raise the the amount it goes up no problems.I can CLEARLY see how it becomes way more smooth and fast even only by setting it at 60fps so it works and there is no problem with camera and its effectively capable of those frame rates. The problem is that a long time ago I added the nfig (no txt file, so no problems there) to able the advanced mode.but with or without this, the camera still working at 30fps :mad::mad. This made me think in the past and seek for something I overlooked about all this matter.Īfter some investigation I think I have the answer to my probles.the camera is ALWAYS running at 30fps no matter what I set in FTNIR, and even when FTNIR says its pushing 56/60/75/100/120 or whatever.this is just not true as triying to set a frame rate of 15fps had no effect in the tracking capabilities. Well, now that I have tried the point tracker I have realiced that EXACTLY THE SAME STUTTER is happening in that mode no mater how high I set the frame rate for the camera :mad. Hi guys!!.Recently I have made a DIY 3 points clip to use with FTNoIR and point tracker 1.1.Its been a while since I use the face API to play, and ALWAYS had thougt that the "stuttery" paning view was due to the limitations of the API and the 56Hz rate the ps3 eye works in that mode.
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